/* =========================================================================
 * Copyright (c) 2006 and onwards, Josh Glover <jmglov@jmglov.net>,
 * Robert Ota Dieterich <otanobunaga@gmail.com>
 *
 * LICENCE:
 *
 *   This file is distributed under the terms of the BSD-2 License.
 *   See the COPYING file, which should have been distributed with
 *   this file, for details. If you did not receive the COPYING file,
 *   see:
 *
 *   http://www.jmglov.net/opensource/licenses/bsd.txt
 */

#ifndef __BUILDING_H__
#define __BUILDING_H__

#include "Sprite.h"

class Building : public Sprite {
  protected:

  public:

  Building() {}

  Building(const Sint16 x, const Sint16 y, const Uint16 w, const Uint16 h,
           const Uint8 r, const Uint8 g, const Uint8 b,
           const SDL_Surface* pSurface)
    : Sprite(x, y, w, h, r, g, b, pSurface) {}

  // Use the default C++ destructor
  // ~Building();

}; // Building{}

#endif // #ifndef __BUILDING_H__
